Why the hand holds only two
A small limit makes each promise visible.
A route with an intention
Canyon Circuit began with a simple design question: what makes a return visit feel different? The answer here is a small task hand. One visit might start a survey; the next might complete a sequence. The map stays readable while the reason for moving changes.
Zandoremi is an independent fictional concept, not a shop or a licensed sporting event. The reservoir and its characters are imagined. The site presents an illustrated rules idea and a browser rehearsal that makes one part of that idea concrete.
What the rehearsal demonstrates
- Selection: keep no more than two of three offered tasks.
- Evidence: record a checkpoint or catch only after the table agrees that it happened.
- Commitment: removing an unfinished card also removes its progress.
- Release: a finished task banks its marks and opens a new slot.
The rehearsal does not simulate the whole board. Its progress buttons stand in for events that players would verify at the table. It does not draw random prizes, record a persistent score or exchange points for anything.
Artwork and accessibility
Original generated illustrations depict warm sandstone, toy-like kayaks and colourful game pieces. The task names, requirements and marks are also written as text. You can operate the planner with a keyboard, and its status announces the hand count and completed marks.
Feedback is most useful when it identifies a task, describes the observed behaviour and explains the expected result. Use the contact form for a rule question or correction; avoid including private information about other people.